ZBrush Tiling Textures in 2.5D: Parts 4-6

ZBrush Tiling Textures in 2.5D Tutorial Series, Parts 4-6

ZBrush Tiling Textures in 2.5D: Rendering, AO & Lighting, Masks & Materials

In these next three parts of the ZBrush Tiling Textures in 2.5D series, we will take a look at various rendering techniques in order to translate our ZBrush work into Photoshop.

Topics include:

  • ZBrush rendering basics
  • Zapplink to photoshop
  • Lighting controls
  • Rendering AO out of ZBrush
  • Material customization basics
  • Custom mask creation tips

Part 4: Zapplink & Basic Passes

Part 5: Ambient Occlusion

 Part 6: Customizing Materials for Masks

You may also like...

Leave a Reply