Substance Download: Normal Flakes

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Normal Flakes

  • Substance Designer 5.3.3
  • 1.0
  • 12-14-2015

This Substance generator creates random normal flakes that are perfect for a variety of applications like car-paint, space armor, and holiday ornaments. These little flakes can also add a nice final touch to any sand, snow, and rock texture. This generator has a number of different controls for both instancing and normal generation in order to create a variety of different looks.


  • Input types: Square, Disc, or up to 4x custom masks
  • Distance based instance count
  • Random position offset and disorder
  • Initial and random rotation
  • Scale randomization and multiplier
Normal Control:
  • Base rotation offset
  • Random rotation spread (narrows and widens the cone of possible random angles)
  • Random slope min and max

1.0 | 12-14-2015

  • First Release

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7 Responses

  1. Alejandro Rafael Martinez Chacin says:

    Brief question:
    – How are you achieving the ‘carpaint’ look with PBR? you put two layers: base material and a transparent over it in additive (hence breaking energy conservation i guess)? put the specularLevel to the highest allowed values of non-metals?

    Thanks a lot.

    • Brad Smith says:

      Thanks Alejandro!
      The technique I’m using is covered here in this Marmoset tutorials for glass:
      There are 1-2 base metallic layers, including the flakes, and then an additive transparent clearcoat layer. It is a non-metallic surface yes, and I didn’t bother conserving energy in this case. I also used a second specular lobe on the clearcoat, and set the IOR to a reasonable value (most shellacs end up between 1.5 and 1.7, so only slightly higher than your average dialectic).

  2. Gary says:

    Is this no longer available on substance share? I couldn’t find it. Looks awesome though!!!

    • Brad Smith says:

      It is currently only available from my website, it isn’t on Substance Share. You can click the download link (image) toward the top of the post to download the .sbsar. Thanks!

  3. Jose Gonzalez says:

    Sorry but how do I get this to work? I added it as a generator and got the properties menu on the side but I see no effect take place.

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