Substance: Red Rock Cliff Face
Polycount’s Weekly Substance Challenge #8: Red Rock Cliff Face | Substance Designer | Gallery and Mini Tutorial
Polycount’s Weekly Substance Challenge #8: Red Rock Cliff Face | Substance Designer | Gallery and Mini Tutorial
Polycount’s Weekly Substance Challenge #10: Diamond Plate Metal | Substance Designer | Gallery and Mini Tutorial
In this final video in the series, we will looking at bringing all of our ZBrush renders together in Photoshop to make the final textures.
Topics include: Photoshop tips and automation, working with reference, generating and combining masks.
In these next three parts of this series, we will take a look at various rendering techniques in order to translate our ZBrush work into Photoshop.
Topics include: Rendering and Zapplink, rendering AO and customizing materials for masks and effects.
In the first three videos, we will be covering a lot of introductory topics used for tiling texture work inside of ZBrush.
Topics include: 2.5D tiling canvas controls, manipulating tools in layers, and evaluating form and shadow.
In the inaugural issue of Vertex Magazine, I outline production proven ZBrush and Photoshop tiling texture tips in a series of Naughty Dog articles.