Naughty Dog UGM Extended ZClassroom Videos
In partnership with ZClassroom, I demonstrate my modular environment sculpting workflow and cover some of my favorite recent ZBrush features
In partnership with ZClassroom, I demonstrate my modular environment sculpting workflow and cover some of my favorite recent ZBrush features
Recently, Pixologic and Gnomon School of Visual Effects invited Michael Knowland, Frank Tzeng and myself to take part in a live Naughty Dog ZBrush Users Group at the Gnomon School in Hollywood.
In this final video in the series, we will looking at bringing all of our ZBrush renders together in Photoshop to make the final textures.
Topics include: Photoshop tips and automation, working with reference, generating and combining masks.
In these next three parts of this series, we will take a look at various rendering techniques in order to translate our ZBrush work into Photoshop.
Topics include: Rendering and Zapplink, rendering AO and customizing materials for masks and effects.
In the first three videos, we will be covering a lot of introductory topics used for tiling texture work inside of ZBrush.
Topics include: 2.5D tiling canvas controls, manipulating tools in layers, and evaluating form and shadow.
In the inaugural issue of Vertex Magazine, I outline production proven ZBrush and Photoshop tiling texture tips in a series of Naughty Dog articles.
Thanks to Mike Young, the Madden NFL Art Director and all around great guy; I got an amazing opportunity to be an NFL photographer for a day! Mike is a contributing AP Sports Photographer and he invited me along when the Tampa Bay Buccaneers Hosted the New Orleans Saints inside the sunny Raymond James Stadium.