ZBrush Tiling Textures in 2.5D: Parts 4-6
ZBrush Tiling Textures in 2.5D: Rendering, AO & Lighting, Masks & Materials
In these next three parts of the ZBrush Tiling Textures in 2.5D series, we will take a look at various rendering techniques in order to translate our ZBrush work into Photoshop.
Topics include:
- ZBrush rendering basics
- Zapplink to photoshop
- Lighting controls
- Rendering AO out of ZBrush
- Material customization basics
- Custom mask creation tips